Friday, January 12, 2007

Henchman Profile: Federo Blacklock

Federo Blacklock (chaotic neutral, human male, rogue) has a notorious reputation as a gambler, swindler, thief and con artist in the cities and townships along the Sword Coast.

Born in the Amnian capital of Athkatla he was fortunate enough to be educated within the city’s wealthy elite. However, a taste for skulduggery and a rebellious streak saw him join the ranks of Shadow Thieves upon completion of his schooling. Following a number of successful robberies and scams he became very popular within the guild only to have his rise to fame cut short, when the Shadow Thieves put a price on his head for failing to pay off huge gambling debts. Settling his debt with the proceeds of a successful heist against the Zhentarim saw Federo earn new enemies faster than he could placate old ones.

With the recognition that his life was in danger he decided to put as much distance as possible between himself and his victims. Under the shadow of darkness he left Athkatla and headed north. Following months without word, a recent sighting has sparked a rumour that Federo has holed up in some disreputable tavern in a northern village called Barrow Vale.


Federo VO line 1

Federo VO line 2

Eyes of Eilistraee: New NPC profiles on the way!

Just about to upload a new profile, more to follow soon.


eR

Thursday, January 04, 2007

Eyes of Eilistraee: Update

This is just a short update on my progress with Eyes of Eilistraee just to show that I’m still beavering away on it despite the lack of recent news.

What’s new? Well quite a bit. The module was always fairly neatly split into 3 acts and since the last update acts 1 and 2 have received a lot of attention. As a result much more of the module is playable (and robust) and you really start to get a good feel for the scope and story. Act 3 is a bit shorter than the others and so shouldn’t take too long to implement. 4 out of the 5 optional henchmen have basic implementations (I.e they’ll join you, get fired and re-hired) and I’m starting to give them some life by dropping in appropriate interjections based on location & PC actions.

So a lot has been achieved over the holiday period which is great news for everyone, especially yours truly. One less positive aspect is that I’m having trouble getting hold of someone to create additional art resources to help me promote the module. I have some cool stuff (that will make it on to this blog in the future) but I need a few more art assets to take the production values up a notch. Any volunteers?


eR