Thursday, January 04, 2007

Eyes of Eilistraee: Update

This is just a short update on my progress with Eyes of Eilistraee just to show that I’m still beavering away on it despite the lack of recent news.

What’s new? Well quite a bit. The module was always fairly neatly split into 3 acts and since the last update acts 1 and 2 have received a lot of attention. As a result much more of the module is playable (and robust) and you really start to get a good feel for the scope and story. Act 3 is a bit shorter than the others and so shouldn’t take too long to implement. 4 out of the 5 optional henchmen have basic implementations (I.e they’ll join you, get fired and re-hired) and I’m starting to give them some life by dropping in appropriate interjections based on location & PC actions.

So a lot has been achieved over the holiday period which is great news for everyone, especially yours truly. One less positive aspect is that I’m having trouble getting hold of someone to create additional art resources to help me promote the module. I have some cool stuff (that will make it on to this blog in the future) but I need a few more art assets to take the production values up a notch. Any volunteers?


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