Monday, January 21, 2008

Eyes of Eilistraee: News

Not made much progress since the last post - the hostage quest is still shaping up though developing both good and evil paths is challenging. One bit of news that I've not mentioned yet is that a new Drow Outpost has been added to EOE.




This area offers players a nice side quest and some background history to the main plot - as well as the chance to fight nasty drow (always a good thing - even/especially if you are drow). I'm happy with the layout of this multilevel outpost, although at some point I need to add a few encounters and set up the scripts required for a fun side-boss battle.



Until next time ;)
eR

Wednesday, January 16, 2008

Eyes of Eilistraee: Crypt battles

I've recently spent a lot of time implementing some custom battle scripts that I did a while ago. The battle is the first major boss fight in EOE and I wanted to add in a few special rules to make it more interesting. Though I'm still not 100% happy with it, it's pretty much done and functions as required. It was good to finally get this one out of the way as it's been waiting to get done for a while.

Yesterday I received more cool VO for Casmir. I still need to get reads from my other actors but hopefully next week I'll have a bunch of sound assets to add into the module.

Next on my “to do” list is an encounter with a band of ogres holding hostages. The player gets a number of choices as to how this plays out - the tricky part is balancing the choices so that an evil decision has both a negative impact, but also has a good reward - whereas a good decision results in giving up the reward and facing greater trials to save the day (it's not supposed to be easy being a hero!).

I've taken a few screenshots that I'll be releasing over the coming posts, so here's the first, showing an encoutner in the terrible tanar'ri fortress:




eR

Monday, January 14, 2008

Eyes of Eilistraee: First VO has arrived!

The good news on the VO front is that one of the guys has come up with the goods and sent over some lines for Casmir. I've uploaded a couple of these on to his profile so check them out!

eR

Tuesday, January 08, 2008

Eyes of Eilistraee: Banter, banter

Well the Christmas break gave me a good chance to put in a lot of work on Eyes of Eilistraee. After some exploring I found that the HOTU random and non-random banter triggers for conversations with party members didn't quite do everything I needed - so I wrote a new one. This has turned out to be a wise move since now I can quickly add in banter conversations between henchmen at appropriate points of the story, just by laying down a trigger and setting 3 variables on it.

Eyes of Eilistraee now has a new sort of prologue area that introduces the player to one of the main characters and helps to set up motivation for the main quest, as well as giving them a mini intro quest to get stuck into. Speaking of the main quest, I've added a number of elements that make the story a bit more of a personal journey of discovery. The player can now learn how to unlock and wield special abilities that are stored up inside strange rune-like scars on the palms of his hands.

With a lot of new stuff going in, the next job is to tidy it up and make sure the module is stable from start to finish - with the new content.

My hope is that the end is in sight - after almost 2 years of on and off development I really want to be getting close to something that can at least go out to beta and then released. Then I can start *playing* games again ;)

eR

Wednesday, January 02, 2008

Happy New Year!

Happy New Year to one and all.

Hope you enjoyed the holiday season. Stay tuned for updates on Eyes of Eilistraee coming soon.

eR