Thursday, January 29, 2009

Eyes of Eilistraee update

Been a long time coming I know. This week I got chance to work on the mod! Yipee! I managed to add in some changes that have been planned out on paper for a while and well as some spur of the moment new content. The first act now features a new module starting point that make a lot more sense for the story and sees the player reunited with a former friend who acts as a focal point for delivering background narrative and insights into the player's own story.

The changes I've made mean that the PC is now more rooted in my game world. As a former villager living in Barrow Vale the start of the story sees you returning home following a 15 year exile. For the story I'm trying to tell this works much better than the mysterious stranger approach to defining the player character. There's still full freedom over race, class and alignment it's just now that your actions have context and you have a secrets from your past to uncover.

Will try and post a few new screens next time. Seem to have a problem with images at the moment so may have to fix that first.

eR

Friday, January 09, 2009

Happy New Year!

A Happy New Year to one and all! Yet again I fear that further roles against your patience skill are required before we'll see the completion of Eyes of Eilistraee. Due to time limitations and the death of an Operating System (XP died on my home PC) the last quarter of '08 saw very little in the way of progress. I can only apologise to the faithful for this.

On a brighter note the New Year has seen the full recovery of my home PC (following a painful re-install) to be followed by the restoration of my NWN dev environment - fear not, recent backups meant that nothing was lost when XP died.

Because Eyes of Eilistraee is becoming a stranger (even to me) I've decided to review the current build from scratch before doing any more work on it. I've already decided to cut the prologue from the mod as it never really made sense for the story and frequently caused me headaches. Since it's departure I feel that, free time permitting, I can now focus on the core of what was and is good about the mod and make the story ring truer.

In the hope that more mod time is on the horizon, I'll say "more to come soon". But for now my thanks for your continued interest ; )

eR