Friday, May 11, 2007

Eyes of Eilistraee: Bug stomping

Bugs are the most annoying thing in the world. I've spent a chunk of time trying to figure out why a certain NPC wasn't spawning to deliver some plot critical dialogue. Turns out the variable I was checking was... er... the wrong one. Argh! That's a real basic error that I should have picked up on. Ah well, the good news is that now this bug is fixed key parts of the storyline can be reached and many more aspects of the module are falling into place.

Before I go, and because I'm sure everyone loves a good ogre screenie - here's another ;)


eR

Wednesday, May 09, 2007

Blog update: New layout!

Since the old layout was getting quite popular with other boggers - *cough* Alazander *cough* - I've gone for a new template to give my blog a fresher feel. It needs a fair bit of tweaking to re-add some of the old links and my traffic monitor but hopefully I'll get all of that sorted out over the next few days.

eR

Tuesday, May 08, 2007

Ogres! Waaargh!

Just a quick update following some progress I made over the weekend. My time was taken up by a lot of other stuff last week so I didn't make the progress that I wanted to. Having said that two of the player's henchmen got updates and re-writes to their dialogue to make it more in keeping with the character of the NPC.

The first NPC who received attention was Lina Ghostwhisper, the first henchman the player can hire. She has a strong dislike for the streets of Sundabar, it's smell and the lack of good soup. She's also an eager halfling ranger who wants to get out into the wilds on a new adventure as soon as possible.

The player's first quest is to solve the mystery of who is attacking the village of Barrow Vale and why. Vai the Nightseer, who joins the party early on in the story, has important information about this mission. She won't give her clues up easily though, as her poor relationship with the villagers gives her little inclination to help them. After the updates Vai's attitude is now much more transparent and the player dialogue options are much more focused.

Finally I managed to grab a screenshot of the Ogre caves area that the player needs to explore to complete an element of the main storyline. The ogre models are taken from the CEP and have been contributed by the DLA team. Don't they look mean!



eR