Tuesday, February 06, 2007

Content Loading

Over the last weekend and last week or so I've managed to spend a fair amount of time on the areas in acts 1 and 2. The village of Barrow Vale (where the story really kicks off) has had most of its connecting areas polished and improved with new encounters, CEP placeables and adjustments to layout. A few new 'minor' puzzles have found there way into some of the crypt areas that are accessible from the village, as well as a larger puzzle that will require a fair bit of testing before it's stable.

On the characters front just about all of the henchmen have their party banter, interjections and progression points mapped out. It'll be a fair challenge to implement all of these but a few sustained sessions should see most of that stuff in the module and working.

I have to admit that the wealth of stuff in the CEP is making dressing areas a whole lota fun although finding the right placeable can be a bit of a trawl due to the sheer volume of assets.

In the next update on Eyes of Eilistraee I hope to post a few screenshots so that folks can get an idea of the setting and areas they'll hopefully be exploring in the future.

Thanks for stopping by ;)

eR

1 comment:

Anonymous said...

Hiya ER...

Still checking up on ya... "whip lash sound" "back to the dungeons"....

No no no must internal-ize - sorry didnt mean to type that out loud.

Your project get more fascinating by the post. I recently replaid Pawns with another PC and enjoyed it immensly.

Drop me a not on the bioboard some time.

Regards
aka jfoxtail