What I will reveal are some of the assets used to represent Zioni in the game. The inspiration for the character actually came from her portrait (not the first time that's happened) which was originally produced by James Adams as part of his work for the CODI team.

 I've always been a huge fan of Jim's work (I've used a lot of his work for Henchman portraits) and this portrait really caught my eye. After many hours of research on the Parai (Visilight in 3E), I developed a backstory for Zioni, and gave her an interesting (if not key) role in the main plot.
I've always been a huge fan of Jim's work (I've used a lot of his work for Henchman portraits) and this portrait really caught my eye. After many hours of research on the Parai (Visilight in 3E), I developed a backstory for Zioni, and gave her an interesting (if not key) role in the main plot.However cool portrait and storyline weren't going to be enough to get Zioni into the module so I had to inlist the help of someone to build a specific model to match the rather unusual cranial structure of her head.
I was pretty lucky that one of the best modellers in the community stepped in to lend a hand. So Zioni now has a character, a portrait and a head model and thus a real and distinctive ingame presence - not bad going for a secondary antagonist with a glowing ball of light for a brain.
eR
 
 

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